Dig, fight, explore and build in this co-operative tabletop adventure for 1-4 intrepid Terrarians!
Latest Updates from Our Project:
November 2024 Update: Pledge Manager Closing + Character Piece Showcase + More Equipment Art + Meet Us at PAX Unplugged!
about 23 hours ago
– Wed, Nov 20, 2024 at 03:17:39 AM
Hello Terrarians! 🌳
We’re publishing November’s update a bit earlier in the month as it contains a final warning about surveys, which will be locked on 27th November, and we want to give backers who haven’t filled theirs out a final chance to get their games.
In addition, we’ve got a character pieces showcase, more fantastic equipment art from George, the latest King Slime miniature prototype and details of our stand at PAX Unplugged at the start of December.
Enjoy! 😊
🚨 Pledge Manager Deadline: Surveys Will be Locked November 27th!
We’re closing the pledge manager on the 27th of November (one week from today), so if you haven’t already, you need to take action now to ensure that you get your rewards!
Please check your survey carefully; if you can see the ‘place my order’ button shown below, you need to click it to complete your survey!
Once surveys are locked, backers who have not completed them will not be included in our fulfilment plan. In this situation, if you still wanted your rewards, you would be required to pay for an alternate shipping method; this will cost you significantly more than the bulk shipping cost. There is also a chance that there simply won’t be any copies left to send to you as we base our manufacturing quantities on the data we get from completed surveys.
We will be charging cards for any extras added in BackerKit on 28th November, so please ensure that your payment details are correct on BackerKit before this date to prevent failed orders. A final reminder will be published via mini-update on November 25th. Shipping and value added taxes (if applicable for your region) will be charged next year, shortly before fulfilment.
Please note; locking surveys does not lock your address. We won’t be locking addresses until the games are on their way to fulfilment centres, so if you’re moving house in the near future, don’t worry; you can still visit your survey and change your postal details! Here’s a how-to guide: https://help.backerkit.com/article/638-how-do-i-update-my-shipping-address . We ask backers to update their own addresses where possible as we don't always know the exact format of addresses in other counties.
🍎 AppleID Users
There are still 50 backers who use an AppleID email (@privaterelay.appleid.com) on Kickstarter; as previously mentioned these are not compatible with BackerKit and we need an alternative email address in order to guarantee these pledges. Every AppleID user who hasn’t updated their email has received a direct message via KS containing instructions detailing how to provide an alternative email. If you are having trouble, email us at [email protected] ASAP and we’ll sort it for you. Please note, this doesn't affect @icloud.com email addresses.
👀 Character Piece Showcase
One of the biggest artistic challenges in Terraria: The Board Game has been the design of its character pieces (sometimes called ‘meeples’). Wooden player pieces can be found in hundreds of games, but we wanted ours to be unique and faithful to the feel of Terraria.
We’ve been through many stages of experimentation and iteration with these pieces; unlocking the screen-printing of these components via stretch goals provided more design options, but also made locking in the style of the pieces more challenging. After lots of discussion with the Re-Logic team, liaison with manufacturers about printing methods and many sketches by George, the character pieces have been redesigned to be more dynamic and playful while also addressing the limitations of printing onto a piece of wood smaller than a penny!
During the campaign, we planned to include 4 character pieces in the base game; we’ve decided to increase this to 8 as a thank you for your support! 😊 So, Gold pledge backers will receive 8 basic character pieces (shown above) in their game; backers at the Hellstone pledge level will be receiving an additional 32 ‘advanced’ character pieces as part of the character piece pack, including Yoyos, Big Swords, Summoners, Wizards, and more! Here's a selection of the pieces included in that Hellstone pack:
We're still finalising the designs, so colours (including which character is printed onto which colour of wood) and small details may change, but we wanted to show you how far we've come from the pieces in our campaign video!
✨ Updated King Slime Miniature
In our last update, we mentioned that the key system for King Slime needed some alterations; we recently received the latest sample and we’re happy to report that the keys are now working! This is a 3D printed prototype, but it does give us a feel for what the transparent plastic might look like in the final casting.
🎨 Even More Equipment!
George has now finished all of the art for equipment in the game; we are *so* happy with what he’s come up with! It’s a huge challenge to reinterpret sprites and we think he’s done a wonderful job; here are a few of our favourites from the latest batch!
📃 Game Development
Here are some of the game’s features we’ve been focusing on this month:
A change to the game’s starting decks to incorporate an attack-boosting card; ‘Charge’
Further Boss balancing, including simplification of Boss behaviours
Multiple small equipment effect alterations
Consistency updates to terminology across cards
Rulebook update/ overhaul (in progress)
We’ve also received a ‘white sample’ of the game’s components; this is a blank copy of the game’s components that allows us to check sizes, quality and quantity of all of the game’s components. We’ll share more about this in next month’s update!
🎲 Play Terraria: The Board Game at PAX Unplugged
From 6th to 8th December, we’ll be at PAX Unplugged in Philadelphia, PA. Visit us at booth 4334 to play the game, check out the playmat and pick up a Town Slime balloon! We can’t wait to see you there 😊
👋 Back In December!
That’s it for this month; please don’t forget to complete your survey before November 27th if you haven’t already! If you have any questions, feel free to drop us an email at [email protected].
Next month we’ll have a bumper update, including a report from PAXU, Crimson biome art and a Christmas Promo Pack spotlight.
As always, thank you so much for your support; bye for now, Terrarians!
-The Paper Fort Games team
October 2024 Update: Pledge Manager Extended + Essen Recap + Halloween Promo Pack Spotlight + Equipment and House Art!
22 days ago
– Wed, Oct 30, 2024 at 02:56:25 AM
Hello Terrarians! 🌳
October has been jam-packed with conventions, playtesting and game development. This month, we’ve got an Essen recap, a spotlight on the Halloween promo pack unlocked during the campaign, and more fantastic art assets to share with you, so let’s jump right in! 😊
📢 Pledge Manager Deadline: Extended Until November 27th
90% of backers have now completed their pledge manager surveys. To ensure we give the remaining 10% of backers as much chance as possible to get their games, we’ve decided to allow 4 more weeks before we lock surveys. Surveys will be locked on 27th November and after this time you will no longer be able to update your order. We will be charging cards for any extras added in BackerKit on 28th November, so please ensure that your payment details are correct on BackerKit before this date to prevent failed orders. Final reminders will be published in November’s Kickstarter update and also as a separate mini-update on November 25th.
You can find an updated reminder of the estimated pledge manager milestones below. You’ll be warned before each milestone so you have a chance to review your order and payment details.
At the start of October, we were showing Terraria: The Board Game at Essen Spiel, the world’s largest tabletop game convention. Over 200,000 attendees visited the show; thank you so much to everyone who stopped by our booth to chat with us about the game, to play a demo and to see the playmat in person! It was a wonderful chance to meet backers of the Kickstarter, fans of the game and also board gamers who had never heard of Terraria 😃.
Our demo table was packed from open to close on all 4 days of the convention, and it was extremely rewarding to watch attendees explore the game. Here’s an excerpt from a review left by a player of the demo:
“…I played the demo at Essen this weekend- INCREDIBLY fun experience, even with 3 other strangers. The developer was clearly passionate about taking the spirit of terraria and translating it into boardgame format … The best part of all, is no matter which choice you make you will still be progressing the game forward and generating value to the team … Many actions you make, including exploring can be highly rewarding. I don’t know if the path that my team took would have resulted in victory (honestly, I don't care) but subsequent games would force us to be a little more efficient with our actions to accomplish objectives and make progress toward a victory. Taking the first action was intimidating at first with all of the freedom of choice, but after you use the first or second action point it clicks…”
If you live in the US, we’ll be at PAX Unplugged in December; we’ll be sharing more details in November’s update so keep an eye out! 👀
🔥 Playmat Reminder
A big hit at our booth this year was the game’s playmat; we managed to get a couple of samples printed with the double-sided art and it got *a lot* of oohs and aahs from fans! It’s big, it’s bright, and it’s great quality! 😍
Here’s a reminder of the art; one side with the game UI and the other with our Terrarian vs WoF art piece; perfect as a desk mat or play surface for other games.
If you haven’t yet added the playmat to your pledge, you’ve still got time! 😀 Just go back to your survey and click the ‘Edit Your Order’ button (shown below). Once you’ve made the change, make sure to click ‘Confirm’.
👻 Component Spotlight: Halloween Promo Pack!
As this is our October update and Halloween is almost upon us, it seemed a great time to show you some more of the Halloween Promo Pack, unlocked as a stretch goal during the Kickstarter campaign!
🎃 Pumpkin Armor:Gourd-ness me; don’t you look fetching! Now we know that technically, this armor isn’t a Halloween item in the videogame, but it seemed right to put it in this pack! This set provides a tasty boost to your base defence, but also grants the ability to re-roll your lowest value attack die once per turn; perfect for having a second go at a pesky enemy.
🥚 Rotten Egg:What’s that smell? That’s right; it’s everyone’s favourite antisocial consumable! Discard this card to perform a free medium-range attack (or maybe that should be a free-range medium attack?), rolling 2 four-sided dice.
🧤 Bladed Glove: Is that you, Freddy? This short-range weapon is cheap and speedy; just a single action point to roll 3 four-sided dice. Terrarian trivia buffs might know that despite its appearance, the Bladed Glove is classified as a sword in the videogame and as such will occupy that slot on your character board.
These Halloween items will be available in your games via the Goodie Bag, an optional card that you can add to the base game chest cards.
🎨 New Art: Equipment and Houses!
George has recently been working his way through the game’s equipment; here are some of our favourite pieces!
We’ve also been working with Re-Logic to perfect the game’s houses; you’ll build these (placing their tiles into your world) to unlock new crafting stations and powerup tokens throughout the game. We wanted the earliest houses to look basic and later ones to be more ornate, representing the way that players’ base building skills (and the items available to them) develop over the course of the game.
📑 Game Development
Here are some of the game’s features we’ve been focusing on this month:
-Simplification of debuffs; these are now represented by tokens rather than cards and have an inbuilt 2-turn cooldown system. -Adjustments to objectives to preserve early game momentum -Boss behaviour alterations -Further quality of life changes to the character boards, Bestiary/ crafting menu and minimap console.
Here’s a photo from a recent in-house playtest with Luke from fellow Nottingham-based design studio Iconiq Games (creators of the official Saw boardgame; very Halloween-appropriate!). A timely yoyo strike on a weakened King Slime, a mad dash to the ocean and a perfectly-placed pylon secured a victory! 💪
That’s it for this month; please don’t forget to complete your survey before November 27th if you haven’t already!
We’ll be back in November with more, including updated character pieces and details of where to find us at PAX Unplugged 😊
As always, thank you so much for your support!
-The Paper Fort Games team
September 2024 Update: Playmat Art + Boss Miniature Video + Development News and Lasers! + Developer Set Art + Meet Us At Essen Spiel!
about 2 months ago
– Wed, Sep 25, 2024 at 04:07:35 AM
Hello Terrarians! 🌳
The last month has flown by at Paper Fort Games HQ thanks to ongoing game development, playtesting, art production and convention preparation 💨
In today’s update, we’re sharing development news, playmat and Developer Set art, videos of our latest Boss miniature prototypes and a look at how we’ve recently been using lasers as part of the design process. Enjoy! 😀
🚨 Pledge Manager Reminder
85% of backers have completed their pledge manager surveys so far; thank you to everyone who has filled theirs in! If you haven’t, please fill in your survey ASAP; it’s vital for us to get your game to you and only takes a few minutes.
For a reminder of the estimated pledge manager milestones, click here. You’ll be warned before each milestone so you have a chance to review your order and payment details.
🔥 Playmat Art
In our last update, we shared George’s detailed black and white sketches of the Terrarian vs Wall of Flesh art piece that will be featured on the full-art side of the game’s playmat. He’s been hard at work bringing that scene to life and we’re very excited to reveal the full-colour art below!
Here’s the process from first sketch to final art:
We’ve also been updating the other side of the playmat; the one that helps you to set up the game. It features pre-printed starting biome tiles and spaces for NPCs, objectives and more. As you’ll be building your world on this side of the mat, we’ve opted to keep it relatively simple, so it doesn't detract from important gameplay information:
We can’t wait to see a physical version of this playmat; a sample is being produced right now and we're hoping to have it at our booth during Essen Spiel (more about that below), so swing by to see it if you’re there! 👀
If you haven’t yet added the playmat to your pledge, you’ve still got time! 😊 Just go back to your survey and click the ‘Edit Your Order’ button (shown below). Once you’ve made the change, be sure to click ‘Confirm’.
✨ Boss Miniatures
The latest prototypes of our boss miniatures recently arrived at the office; in the video below, you can see examples of the key system that allows boss parts to be removed/ swapped out during boss battles.
King Slime isn’t quite there yet; the transparent material looks pretty good but his key system needs further improvement. Also, the minis in this video are just spray painted; these won’t be their final colours as they will be cast in specific colour-matched plastics we have chosen for each boss.
The great thing about high-quality 3D printing is that we can try these models out, make changes and make sure they work before committing to making the final casting moulds.
💥 Game Development (and Lasers!)
Here are some of the game’s features we’ve been focusing on this month:
Addition of a ‘threat’ track to speed up the game, incentivise Boss engagement and pave the way for threat level-dependent behaviour/ events in future expansions.
Enhancements to the player board layout and shape.
Implementation of an enemy retaliation mechanism.
Addition of low-level consumables cards available to buy from the merchant NPC.
Simplification of NPC spawning criteria.
Improvement of the deluxe bestiary/ crafting menu layout for quicker, easier lookup.
Most of the changes above are mechanism-based, but some (like changes to the player board and the bestiary/ crafting menu) are physical. Previously we relied on manufacturers sending updated punchboard components, but Chris has recently been learning how to use an industrial laser cutter to make our own prototype punchboard components. No more cutting things out by hand or waiting for updated components to be shipped to us; we can now make a change, try it out and adjust as necessary within a very short timeframe. It’s a game-changer!
👨💻 Developer Sets
George recently finished all of the Developer vanity sets for the game; here they are in all their painted glory! We’d like to say a huge thank you to the Re-Logic team for letting us include them, and for the developers’ feedback on their sets.
👋 Meet us at Essen Spiel!
From October 3rd to 6th, we’ll be showing Terraria: The Board Game at Essen Spiel in Germany; the world’s largest tabletop game convention. If you’re coming to the show, we’d love to meet you; please stop by Hall 4, booth 4C430 to check out the latest version of the game (we’re between Hall 5 and the Galleria; click here to see a map).
August 2024 Update: Pledge Manager Reminder + Development News + Boss Miniatures + Hive Update + Lots of Art!
3 months ago
– Wed, Aug 28, 2024 at 07:27:21 AM
Hello Terrarians! 🌳
We’ve got an exciting update this month, with lots of new art 🎨, development news and an update on our adopted Hive 🐝; let’s jump right in!
🚨 Pledge Manager Reminder
80% of backers have completed their pledge manager surveys so far; thank you to everyone who has filled theirs in! If you haven’t filled in your survey, please do so ASAP; it’s vital for us to get your game to you and only takes a few minutes.
If you selected the playmat add-on during the KS campaign, you’ll see £39 credit when you access your survey; don’t forget to add the playmat to your basket!
Below are George’s black + white work-in progress sketches of the Terrarian vs. Wall of Flesh scene that will be featured on the full-art side of the game’s playmat. We’ll be sharing the final, full-colour image as soon as it’s available; we can’t wait to use this side of the mat for other card games, or as a desk mat!
If you haven’t yet added the playmat to your pledge, you’ve still got time! 😀 Just go back to your survey and click the ‘Edit Your Order’ button (shown below). Once you’ve made the change, make sure to click ‘Confirm’.
Pledge Manager Timeline
Below is a quick reminder of the estimated pledge manager milestones. You’ll be warned before each milestone so you have a chance to review your order and payment details.
Over the past month, we’ve been fine-tuning some of the game’s mechanisms and rules based on feedback received from backers and playtesters. Here are some of the features we’ve been focusing on:
-Movement, digging and line-of-sight rules (these have been simplified and made more consistent) -Weapon range adjustments to minimise square-counting and to better reflect the digital game -Hook-based movement; you can now equip a hook to get around more easily! -Updated difficulty scaling for 1/2 player vs 3/4 player games, including changes to objectives, bosses and available inventory slots based on player count -Small changes to resource/ equipment sharing rules to disincentivise inventory offloading pre-death -Addition of pylons allowing long-distance mid to end-game travel
We’ve also been working on physical aspects of the game, making quality-of-life improvements to the player boards, enemy tokens and enemy wound tracking.
🐛 Biome Tiles: Now with Critters!
During the campaign, we asked for your favourite critters, and we’ve been adding as many of them as we can to the game’s biome tiles (alongside ambient objects). Below are just a few examples; which critters can you spot? Adding these new features has really brought the tiles to life and made each feel even more unique. Though these are just aesthetic additions, we hope you’ll have fun discovering your favourite critters amongst the tiles!
👀 Modular Miniatures
We’ve been working closely with our manufacturing partners on the boss miniatures to make sure that they’re easy to put together and take apart; below are examples of the ‘key’ system we’re working on. We’ve requested a couple of changes (for example, now that King Slime is transparent, we need to change the direction of the keys so that the sticky-out bit of the crown isn’t visible inside the miniature) but even so, we are hoping to receive physical samples for all of the boss miniatures in the next couple of weeks so we can test them out. We’ll share a video of the miniatures in action when they arrive!
🐝 The Underground Hive is Live!
The beehive that we adopted as part of the campaign’s social goals has now been chosen; the team down at Much Birch went above and beyond, taking the time to choose a hive worthy of the ‘Underground Jungle’ name! The sign reads 'The 'Underground Jungle' Hive; adopted by Paper Fort Games on behalf of the Terraria community'.
Thank you to every one of you for making this possible; we're hoping to get down to see the hive in-person at some point this summer!
As always, thank you so much for your support; it means a huge amount to us!
- The Paper Fort Games Team
BackerKit Pledge Manager Update + Remaining Adoptions Complete!
4 months ago
– Thu, Jul 18, 2024 at 01:08:14 PM
Hello Terrarians! 🌳
We’re very happy to announce that our pledge manager, BackerKit, has passed the internal review process! Here's an overview of what will happen next 😊
'Smoke Test'
The first step is the ‘smoke test’ where a small number of invitations are sent out to check the system (we don’t get to choose who receives their survey as part of the smoke test; it’s random). We'll be sending these 'smoke test' invitations over the next 24 hours and checking that things are working as expected over the next few days. If everything looks good, we’ll send the remainder of the invitations next week.
Survey Invitations
When you receive the survey invitation email, click the survey link to respond. Please do so as soon as possible; you don’t need to create a BackerKit account and the survey will only take a few minutes. You’ll confirm the pledge you made on Kickstarter (and will be able to upgrade your order if you wish), provide shipping information and add a payment method.
If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://terraria-board-game.backerkit.com . You can go back and change your responses at any time before we close the surveys.
Don't panic if your survey invitation takes a while to come through; it won't affect your pledge. Please only contact us if you haven't received it by 1st August.
Pledge Manager Milestones
Below is a quick overview of the estimated pledge manager milestones. You’ll be warned via email and Kickstarter update before each milestone so you have a chance to review your order and payment details.
If you have any problems with the pledge manager, please contact BackerKit Support at https://terraria-board-game.backerkit.com/faq#contact-us or email us at [email protected] . Please use these contact methods for queries; it's much easier for us to keep track of any issues via these routes than it is via comments or KS messages.
🍎 Important Reminder for AppleID Users
If you pledged to the campaign using AppleID on Kickstarter (i.e. using a @privaterelay.appleid.com email address), it will cause issues receiving emails from BackerKit.
If you have used AppleID, please email us ASAP at [email protected] with your name, Kickstarter pledge number (which can be found in your Kickstarter pledge confirmation email) and an alternative email address; we’ll change it for you. If you’ve already emailed, thank you; you don’t need to contact us again.
Please note that @icloud.com email addresses are not affected and do not need to be changed.
🐝🐧🌳 Remaining Adoptions Complete!
We just received confirmation of our penguin adoption from Edinburgh Zoo, our planting of 100 trees and the beehive adoption at Much Birch; we’re planning a trip down to the hive later in the summer so we’ll be sure to take some pictures to share with you all! 😊 Thank you so much for helping us unlock these adoptions via the campaign’s social goals; each one will help towards vital conservation and research.