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⛏ Terraria: The Board Game

Created by Re-Logic + Paper Fort Games

Dig, fight, explore and build in this co-operative tabletop adventure for 1-4 intrepid Terrarians!

Latest Updates from Our Project:

Mini-Update: 📢 REMINDER: Addresses Locked + Cards Charged for Shipping on Thursday 25th September
12 months ago – Thu, Sep 18, 2025 at 06:13:37 AM

Hello Terrarians! 🌳 

Addresses will be locked and cards will be charged for shipping (and any applicable taxes) on Thursday 25th September – 1 week from today. 

Please ensure that your address and payment card details are correct before this date.

If you need to make changes, please follow these how-to guides:

We ask backers to update their own details to ensure that we don’t introduce any transcription errors, but if you are unable to make changes after following these guides, please contact BackerKit support at https://terraria-board-game.backerkit.com/faq#contact-us . 

You can review the upcoming charges by logging into in your BackerKit survey. You’ll find a link to your survey in emails from BackerKit about the game. If you can’t find it, you can recover your survey link here: https://terraria-board-game.backerkit.com/

You’ll receive a final reminder email from BackerKit 48 hours before we lock addresses and charge cards.

If you are one of the 150 backers who has not yet filled in your BackerKit survey, this is your last chance. Once we have locked addresses, we will be unable to fulfil pledges for backers with incomplete surveys.

Personal Tax ID Numbers

As mentioned previously, since we sent out BackerKit surveys some regions have started requiring personal tax numbers for parcels delivered from a fulfilment centre outside a backer’s country. Based on discussions with fulfilment partners, the only backers we require this information from at this time are those based in Mexico; we’ll be emailing these backers directly in the next week. If information is required for any other regions, we will contact affected backers directly between now and fulfilment. If you don’t receive a request for information, we don’t require any additional Tax ID details from you.  

That’s all for today; we’ll be back next week with our usual monthly update!

-The Paper Fort Games Team

August 2025 Update: Rulebook, Shipping and Tariff Information, Final Components and More!
about 1 year ago – Thu, Aug 28, 2025 at 06:07:33 AM

Hello Terrarians! 🌳

This month, we’re sharing shipping and tariff information, shots of the few remaining components that you haven’t yet seen, a chance to provide feedback on the game’s pre-format rulebook, and more! 

Let’s dig in...

📅 Timeline Reminder

Just a reminder that in July’s update, we revised our estimated fulfilment to November 2025. You can read more about the reasons for that change in the update. 

🎬 Updated Gameplay Video

Earlier, this week, we re-uploaded our playthrough featuring ChippyAlex and Hannah – this version is higher resolution and has been colour corrected, so the shots match more closely. This video is also public and shareable, so feel free to share with anyone who might be interested!

📖 Pre-Format Rulebook

As mentioned in July’s update, we’ve been finalising the rulebook after a major overhaul and several consistency passes. While layout and formatting are still in progress, we recently shared the pre-format rulebook so you can provide feedback; we’ll use this, alongside the feedback that we’ve incorporated from external editors, blind playtesters, and playthrough participants, to add the finishing touches. Thanks to everyone who has already commented!

A few notes before diving in:

  • This is an unformatted document; we’re looking for feedback on the clarity of rules, rather than visual polish.
  • You’ll see inline references [in square brackets]; these are just placeholders for icons/diagrams and can be ignored.
  • Page references are listed as XX, rather than a number, as they will change during formatting.
  • Images are drafts and may show outdated components – these will be updated and replaced.

👉 Read and comment at https://www.dropbox.com/scl/fi/g293te678ivjmbk31idip/Terraria-Rulebook-V5.0-Pre-Format.pdf?rlkey=lc7dy87g5yyd0sjynbeg1r917&st=kaltgpje&dl=0 

You can comment directly in Dropbox via your browser (our preferred method, since it tracks comments to the right page and allows us to manage feedback in one place) by clicking the icon shown below. A free account is required to do this; if you’d rather not sign up, you can email your feedback to [email protected], please use the subject Line ‘Terraria Rulebook Feedback’ and be sure to include page numbers.

Thanks for helping us make the rulebook as clear and fun as possible!

📦 Shipping and US Tariffs

Since our campaign, global shipping costs have climbed. Rising sea freight and overland delivery rates - driven by tariff uncertainty in the US. and wider international instability - mean we’ve had to adjust shipping charges for all regions, despite working closely with our partners to keep increases as low as possible.

The steepest rises are in the US, where economic conditions, a weak dollar and high inflation have pushed costs up further. To help offset this rise, the incredible team at Re-Logic will be covering US import tariffs on all pledges (at the current tariff rate). We’re deeply grateful for their generosity and their continued support of the Terraria community.

We understand that this can be frustrating, and we promise to keep doing everything we can to manage costs fairly and ensure your rewards reach you safely. You’ll find the updated shipping rates below:

Please note: These prices do not include taxes. All dollar amounts shown are USD. See below for region groupings; some areas are grouped into shipping regions (Europe 1/2 and Asia 1/2; see image below for region grouping information).

We don’t make profit on shipping charges. We want to make sure that your game gets to you in pristine condition, so we’re pre-packaging pledges in the factory with multi-walled boxes, foam infill and corner protectors - we'll be sharing an example of pre-packaged pledges in future updates. 

What Happens Next?

Shipping charges (and any applicable taxes) will appear in your BackerKit account from Tuesday 1st September. Please note that this might take up to 48 hours.

Addresses will be locked and cards will be charged for shipping (and any applicable taxes) on Thursday 28th September. Please ensure that your address and payment card details are correct before this date. If you need to make changes, please follow these how-to guides:

We ask backers to update their own details to ensure that we don’t introduce any transcription errors, but if you are unable to make changes after following these guides, please contact BackerKit support at https://terraria-board-game.backerkit.com/faq#contact-us or email us at [email protected] .

We’ll send out a reminder via mini-update before we charge cards; you’ll also receive an email from BackerKit. 

If you are one of the 150 backers who has not yet filled in your BackerKit survey, this is your last chance. Once we have locked addresses, we will be unable to fulfil pledges for backers with incomplete surveys.

Personal Tax ID Numbers

Since we sent out BackerKit surveys, a small number of regions have started requiring personal tax numbers for parcels delivered from a fulfilment centre outside a backer’s country. If you are a backer in an affected country, you’ll receive an email in the next couple of weeks requesting this information.

📝 Development Update

We are very excited to announce that apart from the rulebook (which is going through layout and graphic design process and discussed above), we have now submitted all of the game’s final files to the manufacturer! This is a massive milestone, and a huge relief, as it means that development is complete and that final production will begin shortly! 😃

Wooden components, miniatures and dice have already been manufactured, so we’ve got a bit of a headstart on the process, and we’re hoping that Gameland will be able to send us some photos of production over the coming weeks so we can share the manufacturing process with you!

You know you’re in the final stretch when the player references are locked in!

As well as the rulebook, the lion’s share of last month’s workload was performing ‘consistency passes’ on the game’s components. In the end, our consistency document contained almost 150 checks that need to be performed on every component. Here’s one that got through the first couple of rounds before being picked up; can you can spot the inconsistency between the cards below? (hint: It’s visual, rather than a text problem spelling, and it’s not related to colour…):

Click the image to reveal the answer!

There were also some additional checks for particularly tricky and/or technical components. For example, all transparent cards in the game have a ‘white layer’ (shown as pink in the GIF below) that is printed first to ensure that artwork areas are opaque – we needed to check that every transparent card’s white layer and art layer matched up exactly.

👀 Final Samples!

Below, you’ll find some of the game’s final components – those which we’ve been waiting for and therefore haven’t been able to share until now!

✨ Foiled Box Lid

Here’s the game’s cover complete with foil-stamped logo! Though it doesn’t seem so in these images, the ‘THE BOARD GAME’ subtitle is quite hard to read when foiled, so we’ve opted to keep that part foil-free for the final cover, but otherwise we think this looks beautiful, and will easily set the Kickstarter versions of the game apart from the retail version.

🏃 Character Pack

Hellstone backers will be receiving the wooden character pack as part of their pledge; below you can see how it can be swapped out for the foam block so that it can be stored inside the game box!


🔨 Foiled Pwnhammer

Here’s the limited-edition, uniquely-numbered, Pwnhammer card in all its foiled glory!

🎇 Foiled Boss Cards

Boss cards have also received the shiny treatment, with some areas spared for readability.

🌟 Promo Pack Boosters

You’ll all be receiving the Developer Promo Pack (containing the Dev Set vanities) and the Seasonal promo pack (combining the Christmas and Halloween Promo cards); here are the boosters that they’ll come in (these samples are unsealed so we can check that all the cards fit inside… they do!)

👑 King Slime Graveyard

Finally, in last month’s update I mentioned that we had a drawer full of rejected samples, including a King Slime graveyard! Some of your were keen to see that, so here are just a few of the iterations we’ve gone through over the past few months…

👋 We’ll Be Back in September!

We’ll be back next month with manufacturing progress (and hopefully pictures!), and before that we'll publish a mini-update reminder about address locking and card charging. 

Thank you all for your amazing  support and patience, and thank you to Re-Logic for being fantastic creative partners - we're nearly at the finish line! 

-The Paper Fort Games team

Mini-Update: Pre-Format Rulebook and Re-Uploaded Gameplay Video!
about 1 year ago – Fri, Aug 22, 2025 at 10:21:37 AM

Hello Terrarians! 🌳 

Here's a little optional weekend reading and viewing for you...

📖 Pre-Format Rulebook

As mentioned in July’s update, we’ve been finalising the rulebook after a major overhaul and several consistency passes. While layout and formatting are still in progress, we’re sharing the pre-format rulebook so you can provide feedback; we’ll use this, alongside the feedback that we’ve incorporated from external editors, blind playtesters, and playthrough participants, to add the finishing touches!

A few notes before diving in:

  • This is an unformatted document; we’re looking for feedback on the clarity of rules, rather than visual polish.
  • You’ll see inline references [in square brackets]; these are just placeholders for icons/diagrams and can be ignored.
  • Page references are listed as XX, rather than a number, as they will change during formatting.
  • Images are drafts and may show outdated components – these will be updated and replaced.

👉 Read and comment at https://www.dropbox.com/scl/fi/g293te678ivjmbk31idip/Terraria-Rulebook-V5.0-Pre-Format.pdf?rlkey=lc7dy87g5yyd0sjynbeg1r917&st=kaltgpje&dl=0 

You can comment directly in Dropbox via your broswer (our preferred method, since it tracks comments to the right page and allows us to manage feedback in one place) by clicking the icon shown below. A free account is required to do this; if you’d rather not sign up, you can email your feedback to [email protected], please use the subject Line ‘Terraria Rulebook Feedback’ and be sure to include page numbers.

Thanks for helping us make the rulebook as clear and fun as possible!

🎬 Updated Gameplay Video

We’ve just re-uploaded our playthrough featuring Chippy, Alex and Hannah – this version is higher resolution and has been colour corrected, so the shots match more closely. This video is also public and shareable, so feel free to share with anyone who might be interested!

👋 We'll Be Back Next Week!  

We’ll be back next week with August’s monthly update; we'll be out of the office for the bank holiday until Tuesday, so please bear with us if it takes us a little longer than normal to respond to comments.  

Have a great weekend!

 -The Paper Fort Games Team

July 2025 Update: Gameplay Videos, Updated Timeline, Shiny Pwnhammers, Squishy Slimes, Boss Card Art and More!
about 1 year ago – Wed, Jul 30, 2025 at 08:14:20 AM

Hello Terrarians! 🌳

This month, we’re finally able to share not one, but two gameplay videos with you! It’s been a delight to play the game with some very special guests, and we can’t wait for you to see their reactions to the game 🤩 We’ll also be providing information about our estimated timeline, updated boss cards, development news and a sneak peek at the game’s special-edition Pwnhammers!

Let’s dig in...

⏰ Updated Timeline

TL;DR: We’re updating our estimated shipping date to November 2025.

In March, we revised our timeline, updating our estimated shipping date from June to August. We’ve been working as hard as we can to meet that goal, but we’re going to need some more time to ensure that the game is the very best it can be.

Why is the game taking longer than expected?

From a development point of view, reworking and improving the rulebook, updating the game’s boss mechanisms and preparing for the game’s consistency pass have taken longer than anticipated. Nothing has stalled - we’re making progress every day - but they’re complex, involved processes that move slowly and can’t be rushed without compromising the quality of the game. We’re confident that the time spent on these steps will be reflected in the final product, and if you’re interested in the details, you can read more in the ‘Development news’ section below.

Graphic design is deeply intertwined with development; it relies on the preceding steps being completed. We’re always doing as much as we can in parallel, but the design of a component can’t be 100% finalised until we’re sure of its content. For most of the game’s components, that’s not an issue, but for the game’s cards and rulebook, the final text must be locked in for the files to be generated and submitted for printing. The good news is that most of the game’s components (those with little or no text) *have* been finalised, so the cards and rulebook represent the lion’s share of the remaining graphic design work.  

Terraria: The Board Game contains *lots* of components, the vast majority of which have been approved, but as with all large physical games, there have been a stubborn few that have required multiple rounds of physical prototyping. The King Slime miniature, for example, has gone through many rounds of alterations and improvements – there’s a drawer in the office that looks like a King Slime graveyard, filled with past iterations of the modular design! This miniature was recently approved, but it’s often the things you least expect that cause the most headaches. When you multiply these alterations and improvements across all of the components in the game, then add in the time it takes for samples to be sent and received, it can add considerable time to the process.  In addition, our manufacturing partner’s print run estimate (i.e. the length of time it takes from approving all manufacturing files having pallets of games ready for pickup from the factory) was recently adjusted from 5 to 8 weeks, which we’ve needed to take into account.    

Finally, we’re mindful that tariffs have affected sea freight demand; congestion on shipping routes and at ports can add time to the shipping process, so we’re also taking this possibility into consideration as we make our new timeline forecast.

What does this mean for backers?

It means that the game is going to take a bit longer to get to you; we’re updating our estimated shipping date to November 2025. As we mentioned in March’s update, we back many projects ourselves and we know that delays can be frustrating, but we want to reassure you that it’s in pursuit of making the best game possible, and as always, we promise to keep you in the loop throughout the whole process.

We really appreciate your patience; there’s just one final push needed to get the game over the finish line 💪.

🎬 Gameplay Videos

“…I love it… it's Terraria, through and through. All the attention to detail, all these cards and model pieces - I could go again!..” – Chippy

Earlier this month, Chris and three very special guests gathered in Nottingham to record a brand-new playthrough video. Join Chris, Chippy, Alex and Hannah as they Dig, Fight, Build and Explore their way through Terraria: The Board Game!

About the players:

  • Chippy is a community-focused Terraria superfan and YouTuber sharing tips and tricks, gameplay streams, mod overviews, update summaries and much more! Find his videos over on the ChippyGaming YouTube channel.

“…I love it… it's Terraria, through and through. All the attention to detail, all these cards and model pieces - I could go again!..” – Chippy

  • Alex creates tabletop game content on Instagram, with a focus on light to medium strategy games, often at two players. She also enjoys delving into storybook games and discovering new games with her friends from the board game community - find her at @pink_meeple.

"...Absolutely fantastic; I got beaten really badly by slimes, but on another day I might have been king of the slimes - I’ve learnt so much about the world; I’d play this again!.."  - Alex

  • Hannah creates tabletop game content with a focus on light to medium games, bringing friends and families together at the table whether she's at home, travelling across the UK to see friends or visiting conventions. Find her at @han_playsgames

"...I’d play it again in a heartbeat… it was incredible! Every turn I had felt really dramatic, really fun and really immersive; I’m going to have to play the videogame as well now! .." - Hannah

A huge thank you to Chippy, Alex and Hannah for travelling to Nottingham and taking the time to play the game; it was an absolute blast!  

We’d also like to thank the team at Natural Twenty Tables, who kindly loaned a snazzy gaming table for the day; they even delivered and set it up for us! Explore their customisable setups at https://naturaltwentytables.co.uk/ .

But that’s not all!

We’re also delighted to share another playthrough, this time from The Brothers Murph – see how Mike and Nick fare as they push beyond King Slime (it's a nailbiter!):

We know you’ve been eagerly awaiting these videos and we’re very excited to share them with you; thank you so much for your patience! 🙏

✨ Ooo…Shiny Pwnhammers!

Our final stretch goal of the Kickstarter campaign was the addition of limited-edition, uniquely-numbered Pwnhammer cards for every backer – we just received photos of the sample cardsheet showing the beautiful holofoil effect! 🤩

👇 Squishy Slimes

Another stretch goal unlocked during the campaign was the ‘squishy' slimes slain token – this soft, compressible rubber token can be used in place of a wound token when you’re tracking King Slime’s spawn condition. It’s very satisfying to fiddle with! 

*slime sounds intensify*

👀 ICYMI: Sample Box Tour

Last month, we shared a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet. If you missed it, you can catch up below!

📝 Development News

🃏 Boss Cards

Our revamp of the boss cards and boss-related mechanics is almost complete; just a few more tests to go. As mentioned in previous updates, Allies now power up bosses via a ‘buff’ card – each turn, players must decide which space an Ally is added to, requiring interesting tactical decisions and discussions around the table.

While we make the final tweaks, the art and graphic design on these cards has been underway; you’ll find examples of WIP (but near-final) card designs below:

Each boss has 6 -double-sided cards, including spawning cards, setup and loot cards for 1-2 and 3-4 player games, forms, buffs and behaviours – we’ve just shown a few above. All of the KS-edition boss cards will have holofoil backgrounds to set off the art, sparing the text box areas so the wording remains easy to read. Holofoiled samples of the boss cards are on their way to us and we’ll share them next month! 

📖 Rulebook

This has been a tough nut to crack, but we’re nearly there. Our outside editor, Anthony, did a fantastic job in reordering and streamlining the structure of the rulebook, as well as helping us identify some edge rules that could be eliminated to make the gameplay experience smoother. Since the edited draft has been back with us, Chris has been working on finalising the rulebook, but this has been alongside game development and liaison with the manufacturer, so the process has taken quite a while.  

Earlier this month, we sent the latest draft to the Brothers Murph (who recorded our second gameplay video above), and despite no prior knowledge of the game, they were able to set up and play it with very few clarifying questions needing to be answered by the Paper Fort team; a huge relief!  

Once the final draft edit of the rules is completed, it will need a consistency pass (more about that below), diagrams will be created and updated with the game’s final art assets and the document will need to be laid out; unlike some other components, graphic design work can’t properly start on the rulebook until the content is finalised. Following that, there will be some further blind testing of the rules and a final round of proof reading.

📑 Consistency Pass

It’s amazing how easily terms can be inadvertently used ambiguously or interchangeably when creating a game with lots of cards and a detailed rulebook. We don’t want these issues to affect a player’s experience, so one of the final jobs before sending the files to print is to check them meticulously for consistency.  If you were wondering what the most boring part of game design is, this might just be it, but it’s a hugely important stage of the process!

Did we say ‘draw a card’ in one place but ‘take a card’ somewhere else? Are bulleted and numbered lists all formatted in the same way? Are words capitalised in a cohesive way throughout?  We keep a document that tracks every one of these considerations, and it currently contains over 100 checks that need to be performed on every icon, component and piece of text.

Just a small selection of the terms needing to be checked for consistency across the game

👋 We’ll Be Back in August!

Next month, we’ll be providing information about locking of addresses and shipping charges (including tariffs). If you need to change your address based on our updated timeline, now’s a great time to do it; please follow the instructions here: https://help.backerkit.com/article/638-how-do-i-update-my-shipping-address . As always, if you have any problems, please reach out to us at [email protected]

Thank you so much for your support and patience – we really, really appreciate it.

Until next time, Terrarians!

-The Paper Fort Games team

June 2025 Update: UKGE Recap, Box Tour Video, Biome Tile Update, Boss Cards Mechanics and More!
about 1 year ago – Wed, Jun 25, 2025 at 02:05:34 AM

Hello Terrarians 🌳

Where did June go? The last few weeks have flown by here at Paper Fort HQ! 😮

In this month’s update we’ll be reflecting on a fantastic UKGE, taking you on a guided tour inside the Terraria: The Board Game box, telling you about some iconography improvements and providing the latest development news.... let’s dig in!  

🎫 UKGE Recap

At the very end of May, the Paper Fort Games team travelled down to Birmingham for UK Games Expo. This year, over 40,000 people visited the show, the highest attendance in the history of the convention.

As always, we had a wonderful time meeting Terraria fans, backers, and those attendees who were discovering the game for the first time. The booth was packed for the whole weekend; thank you to everybody who stopped by, played the game, collected a slime balloon or had a go at our beanbag toss - we had a blast! 🤩 

We had a bigger stand and more demos than ever before, and as a tiny team we needed to draft in some extra pairs of hands! We want to say a huge thank you to all the demo staff who helped us to make this a fun and memorable event for all involved! 🙏

In last month’s update, we shared some pictures of pre-production component samples that arrived just in time for UKGE. At the show, colleagues from our manufacturing partner dropped off additional samples that they had kindly brought in their suitcases; after many hundreds of emails back and forth it was lovely to see the team in person again 😊!

We were running two demos of Terraria: The Board Game all day, every day of the convention; this provided the perfect opportunity to put these new components through their paces.  We identified a couple of minor adjustments that needed to be made; these have already been implemented by the manufacturer (just one of the benefits of being able to chat about the components in person!)

🍿 Sample Box Tour

For those of you who haven’t had a chance to see these new components in person, Chris has recorded a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet… enjoy!

🎬 Gameplay Video

Speaking of videos, we’re currently finalising the logistics of filming our updated gameplay recording. In last month’s update, we asked what type of videos you’d like to see, and based on your comments, it sounds like a full playthrough is on the cards (no pun intended!). We’re very eager to share more of the game with those of you who haven’t had the chance to see it in person, and we’re excited at the possibility of being joined by a well-known Terraria fan… 👀

🎨 Biome Tile Iconography Update

Previously, when blocks could be partially mined, we added a pip system to diggable blocks that indicated how many hits were required. Through playtesting, we’ve identified that these small pips are too difficult to see, so they’ve been updated to match the chop icons on trees - a single, larger icon containing the dig value. It’s a small change, but a big improvement in terms of user experience.

📑 Development News

So, what’s left to be done from a development point of view?

🃏 Boss Cards

As mentioned last month, as well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a Boss’s spawned ally more than just another enemy token in the world. We’ve been testing a new idea whereby allies powerup their Boss via a ‘buff’ card; the idea has been simplified and the boss cards redesigned so that the cards provide an interesting decision for players each turn (which buff do we place an ally token onto?) while also making the result of the buff easily visible in the usual flow of the Boss’s turn.     

These are examples of prototype boss cards currently  undergoing testing – once they are finalised, art and graphic design will be updated to match the rest of the game, and the final cards will be foiled for that premium boss feel!

📖 Rulebook

The rulebook is one of the most important parts of a board game, but also one of the most difficult to get right. We’re still working on the updated version, ensuring that it is as concise as possible while covering everything that players need to know. It’s a delicate balance; we’re getting close but a bit more work is required before we are fully happy with it. Rest assured that once it’s ready, we’ll be sharing it with you, along with a summary of what’s changed rules-wise over the past few months.  Thanks for bearing with us!

👋 We’ll Be Back in July! 

Next month, we’ll have final samples to show, details about the shipping and fulfilment process and more video content to show you!

Thank you so much for your support, enthusiasm and comments - until next time, Terrarians! 😀

-The Paper Fort Games team