Dig, fight, explore and build in this co-operative tabletop adventure for 1-4 intrepid Terrarians!
Latest Updates from Our Project:
June 2025 Update: UKGE Recap, Box Tour Video, Biome Tile Update, Boss Cards Mechanics and More!
10 months ago
– Wed, Jun 25, 2025 at 02:05:34 AM
Hello Terrarians 🌳
Where did June go? The last few weeks have flown by here at Paper Fort HQ! 😮
In this month’s update we’ll be reflecting on a fantastic UKGE, taking you on a guided tour inside the Terraria: The Board Game box, telling you about some iconography improvements and providing the latest development news.... let’s dig in!
🎫 UKGE Recap
At the very end of May, the Paper Fort Games team travelled down to Birmingham for UK Games Expo. This year, over 40,000 people visited the show, the highest attendance in the history of the convention.
As always, we had a wonderful time meeting Terraria fans, backers, and those attendees who were discovering the game for the first time. The booth was packed for the whole weekend; thank you to everybody who stopped by, played the game, collected a slime balloon or had a go at our beanbag toss - we had a blast! 🤩
We had a bigger stand and more demos than ever before, and as a tiny team we needed to draft in some extra pairs of hands! We want to say a huge thank you to all the demo staff who helped us to make this a fun and memorable event for all involved! 🙏
In last month’s update, we shared some pictures of pre-production component samples that arrived just in time for UKGE. At the show, colleagues from our manufacturing partner dropped off additional samples that they had kindly brought in their suitcases; after many hundreds of emails back and forth it was lovely to see the team in person again 😊!
We were running two demos of Terraria: The Board Game all day, every day of the convention; this provided the perfect opportunity to put these new components through their paces. We identified a couple of minor adjustments that needed to be made; these have already been implemented by the manufacturer (just one of the benefits of being able to chat about the components in person!)
🍿 Sample Box Tour
For those of you who haven’t had a chance to see these new components in person, Chris has recorded a guided tour through our latest sample box, explaining how various components are organised, pointing out small but important changes that are being made and showing off some features that you won’t have seen yet… enjoy!
🎬 Gameplay Video
Speaking of videos, we’re currently finalising the logistics of filming our updated gameplay recording. In last month’s update, we asked what type of videos you’d like to see, and based on your comments, it sounds like a full playthrough is on the cards (no pun intended!). We’re very eager to share more of the game with those of you who haven’t had the chance to see it in person, and we’re excited at the possibility of being joined by a well-known Terraria fan… 👀
🎨 Biome Tile Iconography Update
Previously, when blocks could be partially mined, we added a pip system to diggable blocks that indicated how many hits were required. Through playtesting, we’ve identified that these small pips are too difficult to see, so they’ve been updated to match the chop icons on trees - a single, larger icon containing the dig value. It’s a small change, but a big improvement in terms of user experience.
📑 Development News
So, what’s left to be done from a development point of view?
🃏 Boss Cards
As mentioned last month, as well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a Boss’s spawned ally more than just another enemy token in the world. We’ve been testing a new idea whereby allies powerup their Boss via a ‘buff’ card; the idea has been simplified and the boss cards redesigned so that the cards provide an interesting decision for players each turn (which buff do we place an ally token onto?) while also making the result of the buff easily visible in the usual flow of the Boss’s turn.
These are examples of prototype boss cards currently undergoing testing – once they are finalised, art and graphic design will be updated to match the rest of the game, and the final cards will be foiled for that premium boss feel!
📖 Rulebook
The rulebook is one of the most important parts of a board game, but also one of the most difficult to get right. We’re still working on the updated version, ensuring that it is as concise as possible while covering everything that players need to know. It’s a delicate balance; we’re getting close but a bit more work is required before we are fully happy with it. Rest assured that once it’s ready, we’ll be sharing it with you, along with a summary of what’s changed rules-wise over the past few months. Thanks for bearing with us!
👋 We’ll Be Back in July!
Next month, we’ll have final samples to show, details about the shipping and fulfilment process and more video content to show you!
Thank you so much for your support, enthusiasm and comments - until next time, Terrarians! 😀
-The Paper Fort Games team
May 2025 Update: Happy 14th Birthday to Terraria, Play at UKGE 2025, Pre-Production Components, Biome Art Update, Development News and More!
11 months ago
– Wed, May 28, 2025 at 03:47:51 AM
Hello Terrarians! 🌳
Firstly, we want to wish a very happy birthday to Terraria! The 16th of May marked fourteen years since the game was released on Steam - congratulations to the Re-Logic team for this amazing milestone! 🎉
This month has been dominated by preparations for UK Games Expo 2025, one of our favourite tabletop game conventions (not just because it’s 45 minutes from our office, but that does help!). You’ll find full details below, as well as updates on pre-production components, biome tile art and lots more...
Let’s dig in! 😀
🎪 Visit Us at UKGE 2025, Stand 2-714
From Friday 30th May to Sunday 1st June, the Paper Fort Games team will be at the UK Games Expo in Birmingham, UK. Last year, we met loads of you at the show, and we’d really love to see you again; if you’re attending the convention, please swing by stand 2-714 to say hello and check out how the game has developed since UKGE 2024.
We’ll be running multiple demos of the game every day of the convention, as well as bringing our daily giveaways, beanbag toss, slime balloons and King Slime photo cutout; we can’t wait to see you there!
Some photos from UKGE 2024!
👀 Latest Pre-Production Components
In anticipation of UKGE, we’ve been working with the Gameland manufacturing team to produce as many close-to-final components as we can for demos at the convention. This has involved lots of preparation of print files, reviewing of proofs and discussions with the factory, but we were very keen to have up-to-date copies to show at the event.
Last year (and until very recently), we were using a handmade version of the game for demos and development, featuring laser-cut tokens, generic dice and 3D-printed miniatures; this year we’re delighted to be showing off the game’s production-quality components (though Chris is a little sad at not being let loose on the laser as much this year…)
You’ll be able to see the game’s organiser trays, die-cut punchboard pieces, moulded plastic miniatures, printed transparent cards, wooden character pack, spiralbound Bestiary/ Crafting Menu, full-art card sleeves and much more. We have received many of these components in advance, and Gameland are going to be bringing a few of the remaining components direct to the show. Below is a selection of the new bits and pieces; it’s wonderful to finally see the tokens and tiles as punchboards!
Gameland also sent us this video of the spiralbound Bestiary/ Crafting Menu sample, complete with the foiling on the covers!
🎬 Gameplay Videos
Getting our hands on these latest production-quality components will also give us the chance to do something we’ve be wanting to do for a long while - make new gameplay videos! With the game’s rules in flux due to playtesting and our development copy of the game getting a bit ropey from all the handling/ stickering/ scribbling we’ve subjected it to, we haven’t been in a position to make a video that shows off the game in the way it deserves – until now! Once we’ve recovered from UK Games Expo, we’ll be organising a filming session; let us know in the comments if you’d prefer a full playthrough, bitesize overviews of different aspects of the game, or something else!
🎨 Biome Tile Art Update
If you’ve been reading the Development News section of our recent updates, you might remember that we made the decision to remove half-blocks from the game. They were causing some confusion with movement, digging and line of sight rules, so they’ve been taken out. The game’s biome tile squares are now either full or empty. This required an update of the biome tile art by George, but we’re really happy with the result; it has allowed simplification of the rules while maintaining organic aesthetic of the tiles:
🔲 Shadowboxes
The lovely folks over at Artovision recently reached out to us about making a 3D shadowbox version of the Terraria board game cover art; if you were at PAX East at the start of May, you might have seen it on show at their stand.
Artovision make the official Terraria shadowboxes and they were keen to add the board game’s box art to their collection. The team kindly sent over a sample of the shadowbox and it looks amazing; it’s going straight up on the wall at Paper Fort Games HQ!
📝 Development News
Here’s what we’ve been focusing on this month:
Rulebook: The rulebook rewrite is ongoing – it’s taking a little longer than anticipated but it’s worth spending time on. The good news is that it’s simpler, and shorter!
Card wording changes: We’ve been going through the wording on every card with a fine-toothed comb to ensure consistency, simplify concepts and shorten text where possible. We’re currently replacing commonly used terms (such as draw, discard and scrap) with icons so it’s easier to parse a card’s effect at a glance.
Bosses: As well as streamlining Boss behaviours and mechanics, we’ve been trying out a new idea that make a boss’s spawned ally more than just another enemy token in the world. We’re testing a new mechanic whereby Allies powerup their Boss via a ‘buff’ track – players will have to decide how to move Allies on this track to balance rewards and boss buffs. The wrinkle is that an Ally gets added each turn, forcing Allies already on the track into new spaces. We’ll have more about this next month, but here’s a sneak peek of the prototype cards:
🚢 A Note on US Tariffs
A quick reminder that you can read our mini-update published last month for information on US tariffs; the situation is still in flux and discussions are ongoing with Re-Logic, with our manufacturing team and with fulfilment partners to find the best way forward. We'll keep you in the loop via Kickstarter updates, so keep an eye on your inbox!
📅 Updated Timeline Reminder
As per our March update, just a reminder that we’ve updated our fulfilment estimate to August 2025. You can read more about the updated timeline here.
👋 We’ll Be Back in June!
Thanks very much for reading this month’s update, for your ongoing support and for making this game possible.
If you’re at UKGE, we’ll see you there! Please bear in mind it'll take us a bit longer to respond to emails/ message/ comments while we're away but we'll get back to you as soon as we return to the office!
Until next time, Terrarians! 😊
-The Paper Fort Games team
April 2025 Update: Playmat Surprise, Colourful Insert and Card Tray Samples, Boss Art and Dice Tray!
12 months ago
– Thu, Apr 24, 2025 at 03:30:37 AM
Hello Terrarians! 🌳
This month’s update includes a little surprise for world playmat backers, our latest (and most colourful) box organiser samples and some excellent new Boss art from George. Off we go! 😃
🎒 Playmat Carry Bag
During the campaign, we said that the world playmat would ship in a cardboard tube that could also be used to store it. This was true at the time, but over the past couple of months we’ve secretly been working on something a little snazzier; a custom Terraria carry bag that will be included with every world playmat! 🎉
The bag features the Terraria logo embroidered in gold thread, an adjustable carry handle and a drawstring closure - it's perfect for slinging over your shoulder and heading to game night (or as a quiver for your Jester’s Arrows!).
📥 Coloured Plastic Organiser Trays
Last month, we shared a render of the game’s coloured trays; the physical samples arrived in the office this week and we’re really happy with them. Not only do they add an exciting pop of colour to the box, they aid organisation by making each tray more easily identifiable.
Satisfying organiser GIF; now with colour!
📦 Card + Biome Tile Tray White Samples
In previous updates, you’ve seen the games card and biome tile trays as grey plastic 3D prints. We recently received the cardboard versions which are sturdy and work really nicely. These will be fully printed; in the image below you’ll see a small hand-made mockup of the crate art that will cover the boxes. Not only will these have the Terraria crate vibe - the labels will help us to simplify organisation by reminding players of which cards are stored in which location.
George is in the process of wrapping up paint-overs of the game’s Boss miniatures and ally tokens. These pieces of art will appear on the game’s Boss cards, and will also serve as a great colour reference if you’re thinking about painting your miniatures!
🎲 Dice Tray Sample
The dice tray sample arrived this week; it’s easy to store and assemble, and the artwork really pops! We’re discussing with the manufacturer about the option of using invisible stitching in place of the black stitching shown on the sample.
📝 Development News
Here’s what we’ve been focusing on this month:
The rulebook overhaul continues; we've received initial comments from playtesters and are making improvements and clarifications based on this feedback. We’ll publish it for backers to read as soon as it’s ready (and less ugly!).
‘Blind’ playtesting is ongoing; the game is being playtested by groups playing the game based solely on the updated rulebook.
Removal of half-blocks from the game has been well received by playtesters; George has just finished re-working the biome tile art to account for this.
The ‘objective focus’ token (added to increase interactivity and planning between players) is serving its proposed function, but needs a couple of small changes to really shine.
Alternate objectives have been tested and enjoyed; we're adjusting some, but overall they are adding the desired variability game-to-game.
Simplification of enemy retaliation rules has been successful; less dice rolling is saving time!
Further updates to boss rules, spawn criteria and behaviours to streamline boss battles.
📮 A Note on US Tariffs
You can read our mini-update published earlier this month for information on US tariffs; discussions are ongoing with Re-Logic, with our manufacturing team and with fulfilment partners to find the best way forward. We'll keep you in the loop via Kickstarter updates, so keep an eye on your inbox!
👋 We’ll Be Back in May!
We hope you enjoyed this month's update; we're looking forward to showing you even more in May. If you have any questions, feel free to drop us an email at [email protected].
As always, thank you for your support and enthusiasm; until next time, Terrarians!
-The Paper Fort Games team
Mini-Update: US Tariffs
about 1 year ago
– Mon, Apr 07, 2025 at 05:55:24 AM
This update is specifically for backers in the United States. If you're outside the US, this doesn't affect your pledge.
Hello Terrarians 🌳
We imagine that our US backers are worried about the impact of the recently announced increase in import tariffs on Terraria: The Board Game.
We want to reassure you that we're still full steam ahead with the project, but this is an unprecedented situation and we're going to need some time to work on how to best navigate it. We are currently discussing the tariff increases with Re-Logic, with our manufacturing team and with fulfillment partners to find the best way forwards.
You can read more about the impact of these tariffs on our industry here.
Rest assured we'll keep you in the loop via Kickstarter updates, so keep an eye on your inbox.
As always, thanks for your support!
- The Paper Fort Games Team
March 2025 Update: Updated Timeline, Character Pack and Tray Samples, Sleeved Card Capacity, New Character Art and More!
about 1 year ago
– Wed, Mar 26, 2025 at 06:24:13 AM
Hello Terrarians! 🌳
We’re kicking off this month's update with information about our estimated timeline, followed by a feast of new art, samples and other goodies from the past few weeks. Let’s dive in!
⏰ Updated Timeline
TL;DR: We’re updating our estimated shipping date to August 2025.
At Paper Fort HQ, we’re regularly evaluating our internal deadlines and estimated timeline. Over the past month, we’ve made improvements to the game that require some extra testing time and that necessitate updates to the game’s print files. Finalising the game’s tray design (a hugely important part of the game) and getting samples of some game components have also taken longer than we had hoped. These are critical milestones in the development process, and they directly impact the quality of the final game, so we need to give them the time they deserve.
This means that the game is going to take longer to get to you than we had anticipated; we’re updating our estimated shipping date to August 2025. As backers of many projects ourselves, we understand that this can be frustrating, so we wanted to let you know sooner rather than later and re-iterate our promise to keep you in the loop throughout the whole process.
This doesn’t mean anything has slowed down in our day-to-day work on the game; there are still many, many things happening in parallel, such as the finalising of art assets, the rulebook overhaul and loads of playtesting. Our monthly updates will continue, with all the behind-the-curtain details of the game’s development and as many exciting pictures as we can fit in!
Speaking of exciting pictures, let’s take a look at what’s been happening this month…
👀 Wooden Character Pack
This week, we received a full sample of the game’s wooden character pieces. During the campaign, we planned to include 4 character pieces in the base game, but as mentioned previously we’ve decided to increase this to 8 as a thank you for your support. Therefore, the core game will come with 8 character pieces (2 in each player colour), and Hellstone backers will receive an additional 32 characters (8 in each player colour). As you might remember from previous updates, we’ve been testing lots of different printing methods and are very happy that we’ve found a technique that not only allows a wider range of colours but also permits more detailed artwork; quite a challenge on a wooden piece smaller than a penny!
Below is the full set; the 2 leftmost pieces in each colour are the base game pieces; the others are included in the Hellstone pack.
📥 Plastic Organiser Samples
Until now, we’ve been testing 3D printed version of the game’s organiser trays; this is a great initial check of dimensions and component fit, but this week we progressed to the next step - our plastic samples finally arrived!
The trays are vacuum formed. For those of you who are interested in how this process works, you can watch this short video (5 minutes). It’s not specific to board game inserts, but the process is very similar, and it shows the various stages involved in the process.
We’re happy to report that the plastic trays are sturdy, hold all of the components well, have secure snap-close lids and fit nicely in the box:
Eagle-eyed viewers may notice a few things in the GIF above:
The plastic trays are all black: This is just for sampling purposes. The trays will be coloured, with the enemy tray purple to match the enemy dice, the boss trays colour-matched to the boss miniatures and the remaining trays Terraria green, colour-matched to the character dice. The lids will all be transparent. Coloured trays are on their way to us; in the meantime here’s a digital mockup:
There’s a mysterious white box at the top left: This area will contain a foam block in the core version of the game (so things don’t rattle around); Hellstone backers can replace this foam block with their box of extra wooden character pieces.
The card and biome tile boxes are grey: These are still our 3D printed versions of these boxes. These will be made from full-art, double-walled cardboard in the final game; we are currently waiting on the cardboard samples.
The card box is full of sleeved cards! That’s right; read on for a sleeve-related update…
🃏 Card Sleeves + Sleeved Card Capacity
Hot off the press, we have the physical samples of the full-art action card sleeves included with the Hellstone pledge! They look *amazing*, are fantastic quality (100-micron thickness) and fit the cards beautifully. We have subjected them to 30 solid minutes of the most brutal smash-shuffling that we could muster, and we’re happy to report they aren’t showing any signs of wear, splitting or peeling.
During the campaign, we said that the insert would only hold sleeved action cards (as these are the sleeves available in the Hellstone pledge). We had some backers ask about space for sleeved mini cards and we said we’d look into it as long as it didn’t alter the overall size of the game box or adversely impact the tray. It was a challenge, but we’ve managed it!
The left image shows the card box holding the game’s cards without sleeves. Foam blocks will be provided to fill the gaps and stop the cards moving around. The middle image shows the card box with sleeved action cards, spread across the 2 action card columns. The right image shows the card box with both sleeved action cards and sleeved mini cards. Square character, armor and minion cards live in their own sections at the front of the card box and should not to be sleeved as this will impair how they work. Once mass manufacturing is underway, we'll provide all of the final card dimensions and quantities for those of your who want to purchase your own sleeves.
You’ll also note from the picture that you’ll get plenty of card dividers (not all of them are shown here); we’ll provide a suggested layout for the card box, but you’ll have the freedom to rearrange it however you see fit. Though it's not shown in the images above, the box also has a lid.
🎨 Character Art + Updated Player Boards
George has just finished up a complete overhaul of our 8 character cards; we’ve worked closely with the Re-Logic team to create an interesting and diverse cast of characters to choose from!
Of course, as you progress through the game, you’ll be overlaying your character with various armor and vanity sets!
It has been a very fun technical challenge to make characters, armor and vanities that are completely interchangeable; we’re excited to see them in action!
Updated Player Boards
In our last update, we mentioned that we’ve updated the player boards to include designated consumable and discard pile areas; we just received the samples and it’s looking great! It definitely helps to have these extra reminders!
🎲 Character and Enemy Dice
We have just approved the samples for the character and enemy dice, with their new, easier to read inlay colours. The marbling looks great, and it’s very satisfying to roll a handful of them in combat!
📝 Development News
Here’s what we’ve been focusing on this month:
The major rulebook overhaul continues; it’s currently with playtesters for initial comments and we’ll publish it for backers to read as soon as it’s ready.
‘Blind’ playtesting is ongoing; the game is currently with playtesting groups who will play the game based solely on the rulebook.
Removal of half blocks for the game to simplify rules; a square is now simply full or empty.
Addition of an ‘objective focus’ token to increase interactivity and planning between players at the start of each turn.
Alternate objectives are currently being tested; these can be swapped in to increase game-to-game variability.
Simplification of enemy retaliation rules; less dice rolling!
👋 We’ll Be Back in April!
We’re looking forward to showing you even more next month. If you have any questions, feel free to drop us an email at [email protected].
Thank you all for your support; until next time, Terrarians!