Dig, fight, explore and build in this co-operative tabletop adventure for 1-4 intrepid Terrarians!
Latest Updates from Our Project:
January 2025 Update: Armor Art, Wooden Samples, Custom Dice, Gametrayz Progress and a Resculpted Bee Ally!
over 1 year ago
– Mon, Jan 27, 2025 at 06:35:56 AM
Hello Terrarians! 🌳
Welcome to the first update of 2025 😊. We’re kicking off the year by sharing more art, information about the game’s custom Gametrayz organiser, samples from the factory and an improved bee ally miniature. Let’s get stuck in!
🎨 Armor Set Art
As always, George has been hard at work on art assets for the game. His recent focus has been on finishing the armor sets; you’ll find the new ones below!
From left to right; top row: Shadow, Crimson, Ebonwood and Shadewood Armor. Bottom row: Jungle, Mining, Necro, Copper and Silver Armor.
As you might remember, armor sets are printed onto transparent cards that are placed on top of your character card, ‘dressing’ your character and buffing their stats.
George is currently working on a unique art piece for the action card sleeve pack (included with the Hellstone pledge); even at the early sketch stage, we’re excited! 🤩
📏 Manufacturer Samples
🟡 Wooden Pieces
We recently received samples of the game’s printed wooden components; character pieces, tombstone tokens, mana/health trackers and the day/night token. These were all upgraded with printed art during the campaign. We’ve experimented with various printing techniques over the past couple of months and we’re really pleased with how well the art has come out on such tiny pieces. You can watch a quick flyover of these components here.
🎲 Custom Inventory Dice
Creating custom dice is quite an involved process; one of the biggest challenges is ensuring that the material textures, colours and infills all work well together. This week, the manufacturer sent us this picture of the game’s inventory dice, used to track your resources. During the KS, these were upgraded via stretch goals from plain to marbled plastic, and then from standard to customised dice, allowing us to incorporate the Andy font and include the Terraria tree on the ‘0’ face.
The game’s custom inventory dice. Don’t they look delicious? Don’t eat them.
Creating custom dice also allows us to play with the positioning of the faces. On a normal 6-sided die, the values of opposite faces add up to 7. This is fine if you’re rolling the dice, but if you’re using them to track something, it can be fiddly to ‘count up’ or ‘count down’ as the faces for sequential numbers aren’t necessarily next to each other. We’ve positioned the faces in such a way that ‘counting up’ and ‘counting down’ should be significantly easier.
These samples are currently on their way to us and we’re looking forward to getting our hands on them. The polyhedral character and enemy dice are also on their way. One of the most important things for use to check is that there is plenty of contrast between the dice colours and the infill colours, so they are easy to read in-game.
Chinese New Year has now started; during this national holiday factories close down completely. We worked closely with Gameland to get as many samples sent as possible before the holiday began, so we’ll have plenty to work on while they’re away.
🍱 Gametrayz Organiser
From the outset, we knew that this game would benefit from a custom box insert. Not just to help with organisation, but also to streamline setup, gameplay and put-away. It has taken lots of time, spreadsheets, prototypes and alterations to achieve this goal, but we’re really, really close! Last week, we ordered high-quality 3D prints of the latest tray designs and Chris spent a couple of days going through them all, checking that every component has a place, that each of the slots was the correct size and that all of the trays fitted together as expected inside the box. There are some changes to be made by Gametrayz after this review, but we’re almost there.
Chris deep into the review of the Gametrayz inserts!
The prototype trays in the picture above are 3D printed in a grey material, but the final plastic trays will be coloured. The stackable trays (the setup, crafting/resource and enemy trays) will have transparent lids, as will the 6 boss trays. The biome tile and card boxes will be made of thick, full-art, double-walled cardboard and will have cardboard lids. The dice you see in the setup tray are just placeholders of the correct size that we’re using while we wait for the actual dice samples. Similarly, ‘white sample’ (i.e. unprinted) cardboard components are being used to check each component’s dimensions. Not pictured above is the enemy tray; you'll find that below:
The enemy tray. Icons will be printed/ embossed onto the tray; quick paper mock-ups used here so we can get a feel for readable size. A new area for wound tokens has been added top left; as these are only ever used with enemies, it’s more sensible to have them stored here than in another tray. Like the other stackable trays, this will have a transparent lid.
🐝 Bee Ally Token Resculpt
As part of the ongoing review process, we recently revisited the game’s ‘Ally’ tokens (the enemies spawned by Bosses during boss battles). We weren’t happy with the bee Ally; compared to our other Allies and boss miniatures it felt flat and of lower quality. In light of this, it has been remodelled; we’re much happier with the new ally!
Above: The new bee Ally with hand for scale. It might look cute, but when Queen Bee is sending them after you, you might change your mind!
📝 Game Development
Here are some of the game’s features we’ve been focusing on this month:
A major rulebook overhaul, taking into account feedback from the community and incorporating the latest rule modifications. Thank you to everybody who took the time to read the previous versions and share their feedback with us! This updated version of the rulebook is currently with external editors and will be improved further based on their comments. We’re aiming to publish the latest version online for backers to peruse within the next couple of months.
‘Blind’ playtesting; the game is currently with playtesting groups who will play the game based solely on the rulebook.
Detailed review of the Gametrayz organiser system as detailed above
Review of manufacturer’s component samples, including wooden pieces and ‘high-friction’ biome tile/ token coating.
Various small UI/ graphic design improvements across the game’s components.
⏳ Something From the Archives!
We recently found one of Chris’ earliest prototypes in Tabletop Simulator. In this version, the world was built from square cards (rather than rectangular tiles), which threw up all sorts of problems with mis-orientation and cards sliding under one another. It’s certainly different, but recognisable as an early version of today’s game and a great reminder of how far we’ve come!
👀 Dice Tower Top 10 Most Anticipated Games of 2025
When we returned to the office earlier this month, we were very excited to discover that Tom Vasel from the Dice Tower has chosen Terraria as one of his top 10 most anticipated games of 2025. We’re honoured to be on the list among such fantastic company!
We’ll Be Back in February!
We’ll be back next month with more art, development news, and factory samples to show you! It’s really lovely to see everything come together; thank you all so much for your support.
As always, if you have any questions, feel free to drop us an email at [email protected].
Bye for now, Terrarians! 😃
-The Paper Fort Games team
December 2024 Update: PAX Unplugged Recap + Enemy Art + Christmas Promo Pack Spotlight + Crimson Biome Discovered + Failed Payment Reminder
over 1 year ago
– Wed, Dec 18, 2024 at 07:06:39 AM
Hello Terrarians! 🌳
We’re back from PAX Unplugged and it’s time for our final update of the year. This month we’ve got a recap of the event, new enemy and Crimson art, and details of the Christmas promo pack. Let’s dive right in!
🛫 PAX Unplugged Recap
From 6th to 8th December, we were demoing Terraria: The Board Game at PAX Unplugged in Philadelphia, PA. Thank you to everyone who visited the booth to play the game, check out the playmat and pick up a Town Slime balloon (as always, it was fun to see them bobbing about in the convention hall! 🎈)
It was lovely to meet backers in person, and to share the game with Terraria fans who weren't aware of the tabletop adaptation. We were very conveniently positioned just across from Contention Games, who recently published the Slay the Spire board game; lots of videogame fans visiting their booth also came to say hello to us!
The booth all set up and ready for the show. We managed to fit most of it in our hand and checked baggage, but had to sacrifice some clothes; thankfully Philly wasn't too cold!
When you’re busy at the booth all day, it’s easy to forget to take photos! A huge thank you to Lana (@navigatorlana) who took the fantastic in-play shots of the demo and components below 📸. Lana shared them with us on Instagram and kindly gave permission for us to share them in this update. You can follow Lana on Instagram here.
Highlights of the convention included chatting with backers, a group of attendees who played the game on Friday and were kind enough to come back on Sunday to tell us that Terraria was their favourite demo of the convention, and playing the demo with a group of real-life Mermaids 🧜♀️!
Did you play? Let us know in the comments!
👀 Enemies Ahoy!
George recently finished up the art for all of the non-boss enemies in the game, which are featured on the game’s enemy tokens. As always, he’s done a fantastic job and we love his interpretation of the game’s sprites; here are some of our favourites!
From top left to bottom right: Tomb Crawler, Hell Bat, Vulture, Skeleton, Eater of Souls, Frozen Zombie, Crimera, Devourer, Antlion Swarmer, Fire Imp, Ice Bat.
🎄 Component Spotlight: Christmas Promo Pack
As this is our December Update, it seems appropriate to show you some more of the Christmas Promo Pack, unlocked as a stretch goal during the Kickstarter campaign!
Ugly Sweater: ‘Ugly’ is subjective, right? We think this knitted number is rather fetching, and it will look lovely overlaying your character card. It doesn’t do anything, but it does look cosy!
Candy Cane Sword: This sweet sword deals decent damage, as well as preventing enemy retaliation. Great for defeating mobs, or for cutting yourself a nice slice of Christmas cake… delicious!
Gingerbread Cookie: Not the gumdrop buttons! Discarding this tasty consumable will grant +1 mana, +1 defence, +1 action point and +1 damage; the perfect festive pick-me-up!
These Christmas items will be available in your games via the Present, an optional card that you can add to the base game chest cards.
🎲 Manufacturer Update: Introducing Gameland
We’re very happy to announce that we’ll be working with Gameland as our manufacturer for Terraria: The Board Game. Gameland have 16 years of experience in tabletop game manufacturing, and are well known for the quality of their products, including Too Many Bones and Cloudspire from Chip Theory Games and Mind MGMT from Off The Page Games.
They have been wonderfully communicative and very helpful in the prototyping of unusual components (such as our modular boss miniatures); the Gameland team are currently working on a wide variety of component samples for us and we’re looking forward to sharing them in a future update!
As well as component testing, we’re working closely with the Gameland team on pre-packaging options to ensure that your games get to you in pristine condition.
💖 Crimson Biome Discovered!
At the start of Terraria: The Board Game, as in the videogame, you’ll choose an evil biome; Corruption or Crimson (or randomly select one). So far, we’ve shared the art for Corruption, but Geoge has recently been working on the Crimson biome tiles too; you can find a selection of the WIP art below!
We’ve added new critters too; which ones can you find on this selection of tiles?
💳 Failed BackerKit Payments
We recently charged for any extras added in BackerKit, and as is always the case, a small number of payments didn't go through. If you didn't add anything extra in BackerKit, you won't have been charged, so you can disregard the info below.
Failed payments aren't always a result of insufficient funds; banks can sometimes flag the charge, or payment details may be incorrect. If this has affected you, don't worry! You'll have received an automated email from BackerKit asking you to update your payment details; please do this as soon as possible to secure your order. If your bank flags the charge, you'll need to contact your bank directly. If you are having problems with the BackerKit payment system itself, please email BackerKit Support at https://terraria-board-game.backerkit.com/faq#contact-us ; they're more likely to be able to help in this situation as we don't have direct access to the payment system.
Any failed payments will be automatically retried this week, then once a week moving forward. Any pledges where funds have not been successfully collected by January 1st won't be included in the fulfilment plan.
📅 Back In January!
Thank you to Re-Logic and the Terraria community for the support and enthusiasm in 2024; we couldn’t do it without you and we’re excited to share more about Terraria: The Board Game in 2025! Happy Holidays to those who celebrate; we hope you get to spend time with your families and loved ones over the festive season.
If you have any questions, feel free to drop us an email at [email protected]. We’ll be out of the office over the festive break, so please bear with us; rest assured we’ll get back to you as soon as we can.
Bye for now, Terrarians! 😃
-The Paper Fort Games team
Failed BackerKit Payments + We're Off to PAX Unplugged!
almost 2 years ago
– Mon, Dec 02, 2024 at 03:03:57 AM
Hello Terrarians! 🌳
Just a quick check-in with important payment info and a reminder that we'll be out of office for PAX Unplugged between the 3rd and 12th of December.
Failed BackerKit Payments
As per our our last update, we recently charged for any extras added in BackerKit, and as is always the case, a small number of payments didn't go through. If you didn't add anything extra in BackerKit, you won't have been charged so you can disregard the info below.
Failed payments aren't always because of insufficient funds; banks can sometimes flag the charge, or payment details may be incorrect. If this has affected you, don't worry! You'll get an automated email from BackerKit asking you to update your payment details; please do this as soon as possible to secure your order. If your bank flags the charge, you'll need to contact your bank directly. If you are having problems with the BackerKit payment system itself, please email BackerKit Support at https://terraria-board-game.backerkit.com/faq#contact-us ; they're more likely to be able to help in this situation as we don't have direct access to the payment system.
🎲 We're Off to PAX Unplugged!
The Paper Fort Games Team will be out of office for PAX Unplugged between the 3rd and 12th of December 🛫. If you'll be there, meet us at booth 4334 to play the game, check out the playmat and pick up a Town Slime balloon!
Please bear with us while we're at the convention; we'll reply to your comments, messages and emails on our return 😊
-The Paper Fort Games team
Final Warning: Surveys Will Be Locked November 27th!
almost 2 years ago
– Mon, Nov 25, 2024 at 05:00:10 AM
As we mentioned in our update last week, we’re closing the pledge manager in 2 days (27th November), so if you haven’t already, you need to take action now to ensure that you get your rewards.
Once surveys are locked, backers who have not completed them will not be included in our fulfilment plan. In this situation, if you still wanted your rewards, you would be required to pay for an alternate shipping method; this will cost you significantly more than the bulk shipping cost. There is also a chance that there simply won’t be any copies left to send to you as we base our manufacturing quantities on the data we get from completed surveys.
We will be charging cards for any extras added in BackerKit on 28th November, so please ensure that your payment details are correct on BackerKit before this date to prevent failed orders. Please note; this doesn't including shipping charges or value added taxes; these will be charged next year, shortly before fulfillment.
Please note: Locking surveys does not lock your address. We won’t be locking addresses until the games are on their way to fulfilment centres, so if you’re moving house in the near future, don’t worry; you can still visit your survey and change your postal details! Here’s a how-to guide: https://help.backerkit.com/article/638-how-do-i-update-my-shipping-address . We ask backers to update their own addresses where possible as we don't always know the exact format address should be in for other counties.
🍎 AppleID Users
There are still 40 backers who use an AppleID email (@privaterelay.appleid.com) on Kickstarter; as previously mentioned these are not compatible with BackerKit and we need an alternative email address in order to guarantee these pledges. Every AppleID user who hasn’t updated their email has received a direct message via KS containing instructions detailing how to provide an alternative email. If you are having trouble, email us at [email protected] ASAP and we’ll sort it for you.
Don’t Miss Out on the Playmat!
If you wanted to add the World Playmat to your pledge, but haven't yet done so, now’s the time. Just go back to your survey and click the ‘Edit Your Order’ button (shown below). Once you’ve made the change, make sure to click ‘Confirm’.
Don’t delay; get those surveys in!
-The Paper Fort Games team
November 2024 Update: Pledge Manager Closing + Character Piece Showcase + More Equipment Art + Meet Us at PAX Unplugged!
almost 2 years ago
– Wed, Nov 20, 2024 at 03:17:39 AM
Hello Terrarians! 🌳
We’re publishing November’s update a bit earlier in the month as it contains a final warning about surveys, which will be locked on 27th November, and we want to give backers who haven’t filled theirs out a final chance to get their games.
In addition, we’ve got a character pieces showcase, more fantastic equipment art from George, the latest King Slime miniature prototype and details of our stand at PAX Unplugged at the start of December.
Enjoy! 😊
🚨 Pledge Manager Deadline: Surveys Will be Locked November 27th!
We’re closing the pledge manager on the 27th of November (one week from today), so if you haven’t already, you need to take action now to ensure that you get your rewards!
Please check your survey carefully; if you can see the ‘place my order’ button shown below, you need to click it to complete your survey!
Once surveys are locked, backers who have not completed them will not be included in our fulfilment plan. In this situation, if you still wanted your rewards, you would be required to pay for an alternate shipping method; this will cost you significantly more than the bulk shipping cost. There is also a chance that there simply won’t be any copies left to send to you as we base our manufacturing quantities on the data we get from completed surveys.
We will be charging cards for any extras added in BackerKit on 28th November, so please ensure that your payment details are correct on BackerKit before this date to prevent failed orders. A final reminder will be published via mini-update on November 25th. Shipping and value added taxes (if applicable for your region) will be charged next year, shortly before fulfilment.
Please note; locking surveys does not lock your address. We won’t be locking addresses until the games are on their way to fulfilment centres, so if you’re moving house in the near future, don’t worry; you can still visit your survey and change your postal details! Here’s a how-to guide: https://help.backerkit.com/article/638-how-do-i-update-my-shipping-address . We ask backers to update their own addresses where possible as we don't always know the exact format of addresses in other counties.
🍎 AppleID Users
There are still 50 backers who use an AppleID email (@privaterelay.appleid.com) on Kickstarter; as previously mentioned these are not compatible with BackerKit and we need an alternative email address in order to guarantee these pledges. Every AppleID user who hasn’t updated their email has received a direct message via KS containing instructions detailing how to provide an alternative email. If you are having trouble, email us at [email protected] ASAP and we’ll sort it for you. Please note, this doesn't affect @icloud.com email addresses.
👀 Character Piece Showcase
One of the biggest artistic challenges in Terraria: The Board Game has been the design of its character pieces (sometimes called ‘meeples’). Wooden player pieces can be found in hundreds of games, but we wanted ours to be unique and faithful to the feel of Terraria.
We’ve been through many stages of experimentation and iteration with these pieces; unlocking the screen-printing of these components via stretch goals provided more design options, but also made locking in the style of the pieces more challenging. After lots of discussion with the Re-Logic team, liaison with manufacturers about printing methods and many sketches by George, the character pieces have been redesigned to be more dynamic and playful while also addressing the limitations of printing onto a piece of wood smaller than a penny!
During the campaign, we planned to include 4 character pieces in the base game; we’ve decided to increase this to 8 as a thank you for your support! 😊 So, Gold pledge backers will receive 8 basic character pieces (shown above) in their game; backers at the Hellstone pledge level will be receiving an additional 32 ‘advanced’ character pieces as part of the character piece pack, including Yoyos, Big Swords, Summoners, Wizards, and more! Here's a selection of the pieces included in that Hellstone pack:
We're still finalising the designs, so colours (including which character is printed onto which colour of wood) and small details may change, but we wanted to show you how far we've come from the pieces in our campaign video!
✨ Updated King Slime Miniature
In our last update, we mentioned that the key system for King Slime needed some alterations; we recently received the latest sample and we’re happy to report that the keys are now working! This is a 3D printed prototype, but it does give us a feel for what the transparent plastic might look like in the final casting.
🎨 Even More Equipment!
George has now finished all of the art for equipment in the game; we are *so* happy with what he’s come up with! It’s a huge challenge to reinterpret sprites and we think he’s done a wonderful job; here are a few of our favourites from the latest batch!
From left to right: Ruby Hook, Demon Scythe, Imp Staff, The Bee’s Knees, Cascade, Blowpipe and Enchanted Boomerang!
📃 Game Development
Here are some of the game’s features we’ve been focusing on this month:
A change to the game’s starting decks to incorporate an attack-boosting card; ‘Charge’
Further Boss balancing, including simplification of Boss behaviours
Multiple small equipment effect alterations
Consistency updates to terminology across cards
Rulebook update/ overhaul (in progress)
We’ve also received a ‘white sample’ of the game’s components; this is a blank copy of the game’s components that allows us to check sizes, quality and quantity of all of the game’s components. We’ll share more about this in next month’s update!
🎲 Play Terraria: The Board Game at PAX Unplugged
From 6th to 8th December, we’ll be at PAX Unplugged in Philadelphia, PA. Visit us at booth 4334 to play the game, check out the playmat and pick up a Town Slime balloon! We can’t wait to see you there 😊
👋 Back In December!
That’s it for this month; please don’t forget to complete your survey before November 27th if you haven’t already! If you have any questions, feel free to drop us an email at [email protected].
Next month we’ll have a bumper update, including a report from PAXU, Crimson biome art and a Christmas Promo Pack spotlight.
As always, thank you so much for your support; bye for now, Terrarians!